Gamification at Jimmy John’s. Sandwich chain innovates on a commonly used game mechanic.
I bought a sub the other day at the sandwich chain Jimmy John’s, and I noticed something very innovative about their loyalty program when they gave me a punch card.
Sure they gave me the typical buy 10 subs, get one free card. But there was just one twist…
9 of the slots on the card were already punched.
Usually a loyalty program at a retail store like this is a punch card with 10 “slots” on it. Every time I buy something the cashier punches another slot. And once I collect 10 punches I get a free something.
The premise of punch cards like this is to play on a commonly used “game mechanic”. Humans like to collect things. We like to finish things. If we know we have something that’s incomplete, it nags on us until it’s accomplished.
“Hmm, I shouldn’t go to McDonald’s today. I only have 3 more lunches to buy and I’ll get my free one,” someone hopes his customers are saying.
But...
